Second edition (see how the first edition went.) the hackathon within the framework of Visionaria 2022 — aimed at startuppers, entrepreneurs, engineers, designers, developers, communication experts, programmers, data analysts, artists, creatives. Four days dedicated to good environmental sustainability practices and awareness of energy saving.

Prize to the winning team: EUR 2,000,00 put up for grabs by the Chamber of Commerce Chieti Pescara.

Company godmother: METAMER SRL

Main partner

The Challenge

Design of a product or service that allows us to monitor real time energy consumption, promptly report opportunities for energy efficiency and disseminate advice on the efficiency of your energy consumption.

Hackathon Regulation

Hackathon Regulation (click to see it all)

The Chamber of Commerce Chieti Pescara presents the second edition of the Hackathon, as part of Visionaria 2022, aimed at startuppers, entrepreneurs, engineers, designers, developers, communication experts, programmers, data analysts, artists, creatives. Four days dedicated to environmental sustainability practices and awareness of energy consumption.

Thanks to the strategic alliance with Metamer, participants will be presented with a challenge to design a product or service that allows us to monitor real time energy consumption, promptly report opportunities for energy efficiency and disseminate advice on the efficiency of your energy consumption.

The Hackathon will be an opportunity to develop its project with the support of experienced mentors, present during the event. An engaging experience to meet people who share the same passion for design, design,  innovative services, green economy and energy efficiency.

Participation is open both to groups already trained during registration (from a minimum of four to a maximum of six people) and to individuals who, after registering as such, will be grouped into working teams by the event staff on the basis of the personal skills indicated. 

The winning project, chosen and decreed by the jury, will win a prizeEUR 2,000,00, put up for grabs by the Chamber of Commerce Chieti Pescara.

All participants will also have the opportunity to participate in the selection to attend the course of creative entrepreneurship organised by Melting Pro and Metro Olografix within the project “Refurbish Ninja, recycling technology for a sustainable future” and for the path “Sprint — business models for aspiring entrepreneurs” promoted by the Development Agency.

1. PROMOTER

Visionaria 2022, hereinafter “Hackathon”, is conceived and promoted by the Chamber of Commerce Chieti Pescara, based in Chieti, Largo G.B. Vico 3, in collaboration with the PID, Punto Impresa Digitale, Agency of Development — Special Company of the Chamber of Commerce Chieti Pescara, Metamer and with the support of Metro Olografix and Melting Pro.

2. OBJECTIVES AND RECIPIENTS

The Hackathon is open to those interested in the issues of respect for the environment, innovation, circular economy, product and service design, who bring with it an idea of an interesting process to be developed in the context of the competition. 

The challenge of this second edition is the application of a virtuous system for monitoring consumption, energy efficiency and education to reduce waste.

The solution required is a feasibility study or a technical solution for Metamer and a business model that takes into account the protection of the environment with a social and economic impact.

“Nice to have” added value: in a context of market criticalness and economic stress for households due to international tensions and the current macroeconomic framework, Metamer would like to provide its customers with a monitoring solution. real time of their consumption, able to make them always aware, simultaneously providing reports on malfunctions and waste of appliances in order to improve their energy needs.

The Hackathon is aimed at startuppers, entrepreneurs, engineers, designers, developers, communication experts, programmers, data analysts, artists, creatives and all those professionals who, following the required profiles, can contribute to the development of a project in line with the data objectives.

Participation in the Hackathon is free of charge and is reserved for natural persons of equal or supe ageI'm 15 years old.

Excluded from participation are all employees and/or collaborators of Metamer, CAMERA DI COMMERCIO CHIETI PESCARA, AGENZIA DI DEVILUPPO DELLE COMMERCIO CHIETI PESCARA, MELTING PRO, METRO Olografix.

3. DATE, PLACE AND CALENDAR OF THE EVENT

The hackathon will take place from 21 to 24 November 2022 at the Daniele Becci Pavilion at the Marina Tourist Port of Pescara, Lungomare Papa Giovanni

For any technical and organizational needs, the Chamber of Commerce reserves the right to change days, times, and venue of the event by communicating on the official website of the event www.forumvisionaria.it.

4. RULES OF PARTICIPATION AND ADMISSION CRITERIA

4.1 REGISTRATION

Participation in the Hackathon is completely free and will be allowed to a maximum of 6 working groups consisting of a minimum of 4 to a maximum of 6 people.

The six groups will be selected from those already composed at the time of submission of the application (startups/enterprises/study groups pre-established) or formed by individual applications that the organisation reserves the right to aggregate according to the requirements set out in point 4.3.

To register for the Hackathon you must register the Team or the individual by filling in the on-line registration form on the site www.forumvisionaria.it from 16.00 p.m. 10 November 2022 and by 12:00 p.m. 20 November 2022, by entering all the requested data, with the indication of personal data, acceptance of the Regulation and the granting of consent to the processing of data personal and the use of images and videos by the organisation of the event that will be realised during the initiative

Each member is aware that the personal information provided when registering on the site is true and that any decision taken by the organisation of the Hackathon will be unconditionally accepted. Any records that are incomplete or containing untrue data will result in the exclusion from the Hackathon.

For those admitted to the competition, it will be carried out, during the accreditation phase, the verification of the declared details. 

Registration does not guarantee participation in the Hackathon.

4.2 CONFIRMATION OF PARTICIPATION

Teams or individuals selected according to the criteria set out in the Rules will receive an official confirmation of participation in the Hackathon at the email address entered during registration.

4.3 PROFILES 

Metamer has identified some of the preferred skills in setting up working groups.

Studies and experience gained:

  • energy systems;
  • business models;
  • project management;
  • project design 
  • communication;
  • home automation;
    • digitalisation
    • customer experience
  • artificial intelligence.

4.4 ADMISSION AND SELECTION CRITERIA

For groups and individuals, the principle of the temporal order of registration will always apply.

The groups will be managed according to the logistical and organizational needs of the Chamber of Commerce.

Each participant can join only one team. The names of the chosen Teams must not in any way refer to companies or trademarks that are not owned by them or use expressions that incite violence, discrimination, obscenity and/or defamation, under penalty of exclusion of the Team from the competition.

The Teams cannot be modified during the competition and the abandonment of even a single member will be evaluated by the Jury for a possible exclusion of the Team.

By accepting these Rules and participating in the Hackathon, each participant undertakes for the duration of the competition to use the venues in which the competition will take place, as well as any materials and equipment made available by the organisation, with the utmost care and diligence and to strictly comply with the rules of safety and conduct provided by the Chamber of Commerce and to be liable for any damage caused to persons or property.

Participants in the Hackathon acknowledge that the participation is free of charge and that it does not give rise to any right to receive compensation, in any way, and/or reimbursement of any expenses.

5. THE CHALLENGE

The teams admitted will be required to design, during the duration of the competition, a product or service for optimise the consumption of electricity and gas. Metamer will provide all the necessary features in the initial brief and during the course of the event.

6. THE JURY

The work carried out by the teams for the competition will be evaluated and judged by 5 members appointed by the Chamber of Commerce.

7. THE HACKATHON

7.1 DEVELOPMENT OF THE EVENT

The Hackathon will start at 10 a.m. on November 21, 2022 and end at 10:00 p.m. on day 24.

November 2022. The delivery of the mock-up and presentation is scheduled for 18.30 on 23 November, while the presentation of the projects to the public will take place on 24 November from 12.00 to 13.00. At 13:30 p.m. the winning team will be announced.

After training the Teams, participants will devote themselves to the definition and development of projects with the aim of creating a presentation to be illustrated to the company for their evaluation.

The use of any technology will be allowed. Participants will work with their own laptop/device and other hardware equipment they deem necessary al development and design of the elaborate.

The Teams will have at their disposal a group of mentors with the task of following and helping the Teams to define the design idea and support the work, during all the hours of the competition, in order to realise the mock-up.

The evaluation of the project is linked to the participation of the members of the Team as provided for in Article 4.4 of these Rules.

Upon expiry of the duration of the competition, each Team must submit its own draft according to the instructions provided by the organisation.

The Hackathon organisation will provide all participants with free Wi-Fi connectivity and lunch.

For those who are unable to return to their domicile due to the distance from the location of the hackathon, can be requested at hackathon@chpe.camcom.it the hotel accommodation (double rooms are provided)

7.2 TECHNICAL SCENARIO

Participants will be able to use the resources provided by the Chamber of Commerce and Metamer such as images, photos, texts, etc. 

7.3 PRESENTATION, EVALUATION AND AWARDS

The jury will analyse and evaluate, in its exclusive and unquestionable judgment, all works presented by the Teams regarding the validity of the ideas and the innovative strength of the projects presented.

The project will have to be provided on a business model canvas provided by the organisation and shall be presented before the award ceremony.

Evaluation criteria: 

  • Level of maturation of know-how (considering the skills and competences present) 
  • Effectiveness of the working team (with particular attention to multidisciplinary integration)
  • Effectiveness of presentation skills (with a focus on competitive and critical factors)
  • Ability to digitise
  • Thinking outside the box
  • Design thinking

For each criterion, each member of the committee will assign, at the end of each submission, a vote from 0 to 10 that will help determine the position of the Team in the ranking.

The winner of the Hackathon will be the first Team to score the highest. In case of equal merit, a new vote will be carried out between them until a separate winning team is identified.

The first classified team will receive as recognition of its merit the validation by the company itself that will later decide whether to make the idea available and usable.

The winning project, chosen and decreed by the jury, will win a prizeEUR 2,000,00, put up for grabs by the Chamber of Commerce Chieti Pescara.

All participants will also have the opportunity to participate in the selection to attend the course of creative entrepreneurship organised by Melting Pro and Metro Olografix within the project “Refurbish Ninja, recycling technology for a sustainable future” and for the path “Sprint — business models for aspiring entrepreneurs” promoted by the Development Agency

8. INTELLECTUAL PROPERTY, MANLEVE AND WARRANTIES

Each Participant shall ensure that the project developed:

  1. does not contain any trademark, logo or other element protected by industrial property rights or copyright owned by third parties, or that, where third party rights exist, the participant has previously acquired all the necessary authorisations and licenses from the relevant holder;
  2. does not infringe any other third party’s rights, including, but not limited to, patents, industrial secrets, rights arising from contracts or licenses, rights of publicity or privacy rights, moral rights or any other right worthy of protection;
  3. is not the subject of a contract with third parties;
  4. contains no defamatory content, representation, outrageous consideration or any other content that could damage the name, honor or reputation of the Chamber of Commerce or any other person or company;
  5. contains no threat or content intended to intimidate, harass, or mistreat a person’s private life;
  6. it does not constitute a violation of applicable laws and does not contain content that encourages unlawful conduct.

In addition, each Participant:

  1. declares that, in the event that their team is the first ranked, thethe project presented it will be made available and usable, experimentally and exclusively, at Metamer:
  2. acknowledges that each project submitted and/or carried out is the property of the Team that assumes the burden and full responsibility for the protection of the same and the inventive and/or original aspects through the means for this purpose prepared by the law (registration, patent or similar, as applicable);
  3. acknowledges that any publication by Metamer or the Chamber of Commerce of the project on websites and social networks will result in visibility to the public and that Metamer and Chamber of Commerce assume no responsibility in case of use and/or abuse of the idea and/or possible development and realisation of the same and/or the project related to it by anyone who had become aware of it through access to websites and social networks, giving up for the effect to make any claim for damages and/or compensation against Metamer or Chamber of Commerce for any reason, reason and/or cause

9. IMAGE RIGHTS

The participants authorise the Chieti Pescara Chamber of Commerce to process personal data and to use the images and videos made during the initiative.

10. CODE OF CONDUCT

Participants who do not comply with the provisions of these Regulations and those who, through fraudulent or unauthorised manoeuvres, hinder and/or attempt to alter the proper functioning of the rewarding mechanism and, in any case, to compromise the success of the entire event, will be excluded and removed.

Therefore, participants undertake to observe these simple rules of conduct:

  • respect the other participants;
  • not to use expressions that incite violence, discrimination, obscenity and/or defamation; 
  • avoid offensive, defamatory, vulgar content that violates privacy or is contrary to applicable law and advertising content or that has political/ideological and religious content;
  • avoid developing projects with clearly non-thematic content;
  • do not violate copyright, trademarks or other rights reserved;
  • comply with privacy rules;
  • you will not be able to request external support (e.g. via e-mail/chat and gene messaging)

11. PRIVACY POLICY

The personal data collected by the Chamber of Commerce for the purpose of managing the participation and conduct of the Hackathon must be truthful.

The recorded data will be included in a database owned by the organisation, pursuant to Personal Data Protection.

Pursuant to the Law, the user declares his/her authorisation in favour of the Chamber of Commerce so that it can send him information about his services, sponsors and collaborators, including by e-mail or by equivalent or similar means. To unsubscribe write an email to cciaa@pec.chpe.camcom.it Subject: “Removal of personal data”.

12. ACCEPTANCE OF THE REGULATION

Participation in the Hackathon is subject to compliance with the rules established and set out in these Rules that each participant declares to accept in its entirety at the time of registration.

For any and all disputes arising in relation to these Regulations and the competition shall be the exclusive jurisdiction of the Court of PESCARA.

Support and Coordination

The best ideas come not from reason, but from lucid and Visionaria madness.

Erasmus from Rotterdam